It's with a heavy heart that I must inform you that this site, Guild Wars Guru, will be shutting down on July 1st and will remain in Archive Mode. Over the past 11 years, we've become, and continued to remain, the #1 fansite for Guild Wars, and it's all because to you guys. Without such a strong and passionate community, Guru would have never made it this far and so we thank you for that.
And while we will be saying good-bye to our home here, we will continue to host forums for the GW community over at our sister site, Guild Wars 2 Guru. In fact, you are more than welcome to head on over now and begin posting. If you have any threads you'd like to transfer over, now would be the time.
So once again thank you, and especially those that contributed their time and knowledge to make Guru the amazing place it was. We'll see you over at Guild Wars 2 Guru!
With all these Aegis and Wards spammed around the battlefield these days, us good honest tin soldiers don't seem to hit worth a damn anymore.
To counter this, we do dispose of this handy skill called Warrior's Cunning (melee attacks cannot be blocked or evaded). Granted, a very powerful skill indeed, since it really is just that: a skill (as opposed to a stance, so it can be stacked on top of all else) attributed to Strength.
Now here comes the whine: at 12 Strength it only lasts for 10 seconds (which is plenty, really) but it takes 60 (sixty!) seconds to recharge. At 16 Strength, the skill lasts a FULL SECOND longer...
I do realise how powerful it is, but seriously, Aegis and Ward against Melee just wipe the floor with the remaining 50 seconds. We do have unavoidable single attacks, but since these all have an energy cost of 5, there's no way we can effectively manage our expenses (even under perfect conditions with Warrior's Endurance and a Zealous upgrade, we only get 4 energy per hit).
So here's my plea: lower Warrior's Cunning's recharge time to 30 seconds. Or do so and make it a stance. Or do so and make it elite. Or an elite stance, for that matter.
Or lower the recharge time to 45 seconds and let us have 15 seconds of Warrior's Cunning at 16 Strength (so it would be comparable to "For Great Justice!").
Comments, thoughts, remarks and flames welcome.
Last edited by Lagg; Aug 28, 2005 at 01:03 PM // 13:03..
That's a very good point. I'll ask our Necro to pack this in the future.
Quote:
Besides, nowadays you warriors are just needed to put smite bombs on... lol
A week ago (when I was still using these bloody swords), I'd have agreed with this statement, but the damage output a good Axe Rage build can provide or the knockdown/aftershock of a Hammer W/E is something not to be spoken all too lightly of.
Rigor Mortis is fine and dandy, but what good is it when I'm blind?
I would like to see a cooldown on it, or some change in general.
This might sound strange coming from a Warrior (dedicated Warrior even, it's my one and only character), but Blind is just fine. But you really need a good protective Monk with Mend Ailment/Condition and Teamspeak.
A slice of real life: "AAAAAARGH I'M BLIND!!!!!!!! Thanks Ue Li."
But there's much worse than Blind. Crippling Anguish, Spirit of Failure and the much dreaded Sympathetic Visage comes to mind. That's where you need that smiter Monk with Smite Hex too. (or Remove Hex, if you prefer)
But don't go packing Mend Ailment and Smite Hex yourself (delegate that to the Monks), I find it much better to go with absolutely no defensive skills except Mending (OMG MENDING, NOOB!!!!one), since that one really does "absorb" most of the collateral damage a Warrior gets in PvP and takes a load off the monks. I mean, what good is all that armor class if you're getting killed little by little anyway and a Monk does need to look after you the whole time, even if you're not under actual attack?
Last edited by Lagg; Aug 28, 2005 at 06:17 PM // 18:17..
Go play a monk sometime. The collateral damage warriors take is laughably easy to deal with. It's bad enough that you're not putting mending on your teams primary target, but you're wasting your attributes in healing for one skill. Be a team player, no one cares if you're self sufficient.
Besides, nowadays you warriors are just needed to put smite bombs on... lol
I find that funny because I play shock warrior and I've never lost to Dual smite in a guild team. That's the most useless RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fotm I've ever seen. Even Iway > Dual Smite.
[flame]oh yes, warriors need a buff so you coldn't evade them either as if they already didn't outdamage and outtank every other class and weren't outspiked only by rangers[/flame]
I think the OP made good points. So /sign on buffing it, assuming it pass the play test balance. Also should include more skills that allow you to by pass block or evade.
Also I come into this post (pun intended?) just because I just realize how nasty this post's title could be taken.... and I would have to sign that as well. Good for both the boys and girls.
I find it much better to go with absolutely no defensive skills except Mending (OMG MENDING, NOOB!!!!one), since that one really does "absorb" most of the collateral damage a Warrior gets in PvP and takes a load off the monks. I mean, what good is all that armor class if you're getting killed little by little anyway and a Monk does need to look after you the whole time, even if you're not under actual attack?
I don't see that helping THAT much..
1. you have to put points in healing prayers for mending to be effective
2. Shatter enchant ftw
3. Condition/hex removal would be better imo. Less work for me, the monk.. Warriors get conditions,etc more than anybody after all.
I find that funny because I play shock warrior and I've never lost to Dual smite in a guild team. That's the most useless RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fotm I've ever seen. Even Iway > Dual Smite.
Totally different smite...Not even compairable. Dual smite is nothing compaired to Ether Renewal bombs... (Is bomb a powerful enough word? I lost to these many times in a matter of seconds)
The post made about smite was completely true at the time...In fact, you could smite off a naked guy and there was a chance that he wouldnt die before you killed someone.
Eh, not signed... Adrenal Spiking is incredible already... Warriors Cunning has a 60 second recharge because it's pretty damn good
Wards can be dealt with in numerous ways (interruptable, predictable), as can Aegis (enchant drains, also interruptable)... and then there's the rigor option
Most skills cover at least half their recharge times at higher levels, and there are far better skills that do that. As good as Warriors are, they are 1 of 2 classes that you can negate dmg from by moving.
I might even say the only class, if you count the fact that any decent Assassin's going to pick one of the many available Crippling moves...I love it when they try to run...
Whenever you compare warrior skills to any other classes skills, the first thing that comes to my mind is, they have the highest damage output and best armor, before any attack skills or support skills go into effect.
So trying to compare Warriors Cunning to something like Ward Against Melee, is rather absurd, without protection, a warrior would walk over an elementist.
Warrior is the halmark of relying on equiptment over any other class, highest armor, highest weapon damage, and armor penetration, making his normal output rather outstanding, along with his skills of this or that sort, he easily matches up in power with anything in the game.
I will agree that any 60 second recast is rediculous, even 30 seconds is a long time, 60 seconds will ensure that you cannot use that skill again until the next battle, or in a very evenly pitched fight that drags, I hate skills that have 60 second recast, Ritualist has alot of them and they basicly make spirits a one hit wonder, if they don't target the spirit and wipe it out.
If they revised alot of skills and reduced the recast times to a max of 30 or 45 seconds, I could understand an improvement, but this isn't the only skill with a 60 second recast, and if it is balanced with all the other skills of the same recast, then improvement for one means balanced improvement for all.